Latest topics

» WE HAVE MOVED!!!!!!!!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:46 am by bigyin96

» WE HAVE MOVED!!!!!!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:45 am by bigyin96

» WE HAVE MOVED!!!!!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:44 am by bigyin96

» WE HAVE MOVED!!!!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:43 am by bigyin96

» WE HAVE MOVED!!!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:43 am by bigyin96

» WE HAVE MOVED!!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:42 am by bigyin96

» WE HAVE MOVED!!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:42 am by bigyin96

» WE HAVE MOVED!!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:41 am by bigyin96

» WE HAVE MOVED!
Combat in The Last of Us  I_icon_minitimeFri May 11, 2012 2:40 am by bigyin96

Poll

Who is online?

In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None


Most users ever online was 24 on Fri Jan 27, 2012 9:24 am


    Combat in The Last of Us

    Casamyr
    Casamyr
    Prince

    Posts : 1277
    Join date : 2011-10-01

    Combat in The Last of Us  Empty Combat in The Last of Us

    Post  Casamyr on Tue Feb 14, 2012 7:49 am

    As a bleak world that's been turned upside down, humanity has been corrupted by their more primal instincts. Humans themselves will act "as realistic opponents" that are "also trying to survive." Concept art has revealed Joel ruthlessly strangling a human enemy from behind. Another piece of concept art shows him bludgeoning a bearded man with a wooden beam. Unfortunately, they never go into how fighting the "infected" enemies will feel, look and play.

    The "stop and pop cover-based shooting" of Naughty Dog's Uncharted series is a hopping-off point for The Last of Us, but it isn't at the core of the experience. Naughty Dog is to emphasize things like stealth and strategy. You can use stealth movements to get around unaware enemies, distract them with various AI partners you meet on your journey and use any number of tactics to fight your enemies, depending on important parameters like how well-equipped your foes are, and what kind of weapons they have on them.

    A "sense of lethality" and a "sense of reality" is how the design team approached combat in The Last of Us. While in many games a person has no regard for himself or his own health, The Last of Us doesn't follow the same conventions. If a man draws a gun on you, you might not draw your own gun, take a few shots and ultimately kill him. You'll probably run away. Then again, what if you have some buddies with you? Perhaps all but one person will run to cover while one person draws his weapon and returns fire.

    At the heart of such a system is AI. "Making them feel real, making them intelligent, making them make smart decisions" is the key. The Last of Us totes "dynamic health," meaning that your health doesn't restore automatically as it does in, say, Uncharted. Rather, when you take a gunshot or get struck with an object, that damage stays with you until you have the means to heal yourself. And even the act of healing yourself "has consequences" and "takes time."

    The most important AI decision it seems Naughty Dog had to make was in terms of Joel's persistent partner, the teenage girl named Ellie. One of the hallmarks of the Uncharted trilogy is that you usually have an AI partner that doesn't obstruct you. But ND want to evolve that, players are not on a babysitting mission, we don't have to supervise these people, they're capable of doing things on their own."

    It was important for ND from the get-go to make Ellie a very capable character, thus, they stayed away from making easy decisions with her. When considering how to "incorporate Ellie into the gameplay space," the team decided to make her as dynamic as other AI characters. She won't just run off, hide, and come out when it's safe. If she sees Joel in danger, for instance, she might throw a brick at an enemy to stun him so that Joel can run to cover, reload his weapon, or take any number of other actions.

    But it seems like complicated decisions with huge payoffs are at the heart of The Last of Us' development.


    _________________
    [You must be registered and logged in to see this image.]

    Why do things that happen to stupid people keep happening to me?
    bigyin96
    bigyin96
    Prince

    Posts : 1390
    Join date : 2011-10-02

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  bigyin96 on Tue Feb 14, 2012 8:59 am

    Hmmmm sounding pretty good so far


    _________________
    [You must be registered and logged in to see this image.]
    [You must be registered and logged in to see this image.]
    [You must be registered and logged in to see this image.]
    avatar
    PhilipOmnis
    Prince

    Posts : 1078
    Join date : 2012-01-04

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  PhilipOmnis on Tue Feb 14, 2012 8:31 pm

    bigyin96 wrote:Hmmmm sounding pretty good so far

    I'm really starting to like this game by the sounds of it. I just hope we don't have another Dead Island on our hands, though that game was not a complete failure like some say! =P
    Casamyr
    Casamyr
    Prince

    Posts : 1277
    Join date : 2011-10-01

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  Casamyr on Tue Feb 14, 2012 11:02 pm

    I imagine this will be way more polished than Dead Island. Plus it sounds like it isn't going to be a full open world game, but rather the levels will have multiple ways of getting around it - lots of cover to sneak past and flank enemies and so forth.



    _________________
    [You must be registered and logged in to see this image.]

    Why do things that happen to stupid people keep happening to me?
    avatar
    PhilipOmnis
    Prince

    Posts : 1078
    Join date : 2012-01-04

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  PhilipOmnis on Wed Feb 15, 2012 12:04 am

    Casamyr wrote:I imagine this will be way more polished than Dead Island. Plus it sounds like it isn't going to be a full open world game, but rather the levels will have multiple ways of getting around it - lots of cover to sneak past and flank enemies and so forth.


    Well I personally preferred the open-world nature, one of my favourite parts of DI. I think that the problem was a lack of fluidity between story (which barely existed in DI anyway) and open world. It would be good to see how this works past that. You played Red Faction Armageddon? I can imagine drawing similarities to DI and this as RF: Guerilla to Armageddon.
    avatar
    redslayer1
    Yeoman

    Posts : 21
    Join date : 2011-12-24

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  redslayer1 on Wed Feb 15, 2012 7:19 am

    I looked at the trailer recently and it almost looks like i am legend when it hits outside this game looks very good what ive seen and heard
    Casamyr
    Casamyr
    Prince

    Posts : 1277
    Join date : 2011-10-01

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  Casamyr on Wed Feb 15, 2012 7:29 am

    I've never played either Phil. I wasn't a big fan of changing the cool FPS aspect of the original Red Faction, into a 3rd person game.

    I have really high hopes for this and everything coming at the moment, jsut whets my appetite for it even more.


    _________________
    [You must be registered and logged in to see this image.]

    Why do things that happen to stupid people keep happening to me?
    avatar
    PhilipOmnis
    Prince

    Posts : 1078
    Join date : 2012-01-04

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  PhilipOmnis on Wed Feb 15, 2012 6:35 pm

    Casamyr wrote:I have really high hopes for this and everything coming at the moment, jsut whets my appetite for it even more.

    I wouldn't ever get -too- excited, over-hyping will be the death of videogames XD I've been guilty of doing that myself on multiple occasions.
    Casamyr
    Casamyr
    Prince

    Posts : 1277
    Join date : 2011-10-01

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  Casamyr on Wed Feb 15, 2012 11:02 pm

    Yeah, I've been there mate. So hyped for a game, and then really disappointed in it when you play it.



    _________________
    [You must be registered and logged in to see this image.]

    Why do things that happen to stupid people keep happening to me?

    Sponsored content

    Combat in The Last of Us  Empty Re: Combat in The Last of Us

    Post  Sponsored content


      Current date/time is Thu Sep 19, 2019 10:26 pm