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» WE HAVE MOVED!!!!!!!!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:46 am by bigyin96

» WE HAVE MOVED!!!!!!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:45 am by bigyin96

» WE HAVE MOVED!!!!!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:44 am by bigyin96

» WE HAVE MOVED!!!!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:43 am by bigyin96

» WE HAVE MOVED!!!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:43 am by bigyin96

» WE HAVE MOVED!!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:42 am by bigyin96

» WE HAVE MOVED!!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:42 am by bigyin96

» WE HAVE MOVED!!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:41 am by bigyin96

» WE HAVE MOVED!
Interview from Playstation Magazine UK I_icon_minitimeFri May 11, 2012 2:40 am by bigyin96

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    Interview from Playstation Magazine UK

    Casamyr
    Casamyr
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    Post  Casamyr Tue Feb 28, 2012 9:28 am

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    In Naughty Dog’s darkened Santa Monica offices, two teams are at work – one on what will almost certainly be Uncharted 4 and the other, led by Uncharted 2 veterans Bruce Straley and Neil Druckmann, building Naughty Dog’s first new IP since Nathan Drake’s debut, The Last Of Us.

    What makes it even more interesting is that it looks so dark. Eyebrows were raised when Naughty Dog left behind the bright cartoon style of Crash and Jak in favour of Uncharted’s grittier realism. Compared to The Last Of Us, Uncharted is a smiley face of rainbows and sunshine. This is no treasure-hunting, laugh-packed riot: it’s a story of survival on a ruined Earth, a post-apocalyptic drama of a civilisation torn apart by disease. And it’s all Sir David Attenborough’s fault.

    Well, kinda. There’s a new and unexpected addition to the great broadcaster’s long list of achievements. Alongside inspiring a generation of documentary filmmakers and having more letters following him than most people have in their actual names, Sir David can also claim to have inspired a blockbuster videogame. Because the basis for the aggressive infestation that decimates mankind in The Last Of Us came from the BBC’s Planet Earth series, which in 2007 showed a fungus called cordyceps as it infected the body of an Amazonian bullet ant.

    It takes control of its host – its properties are sometimes described as zombifying – and forces the insect to climb into the open. The parasite then overwhelms the ant and transforms the corpse into a fertile platform for growing new spores. The programme went on to show the eerie remains of a whole series of other insects that have succumbed to their species’ specialised strain of the fungus, alien shapes protruding from shrunken bodies. “The more numerous a species becomes,” warns Attenborough, “the more likely it will be attacked by its nemesis: a cordyceps fungus.”

    Somewhere around this point, a huge lightbulb flashed in the mind of Druckmann, creative director of The Last Of Us, who had finally found his villain. The trailer shows the results: the infected are skulking, violent half-men, their faces erupted into swollen growths. But despite the strength of this plot hook, Druckmann tells us he’s not making a regular end-of-the-world action title.

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    “It’s a love story,” he says. “Not a romantic love story – a love story between these two characters.” Those characters being Joel, a lean, bearded survivor of around 40, and Ellie, his 14-year-old companion. This is what Druckmann and Straley are confident will set their game apart from the other, ostensibly similar tales of post-apocalyptic survival: Naughty Dog’s story- and performance-driven approach.

    “It pretty much fell in our laps, that no one else is doing character-driven survival action games,” says Straley. “That’s really what it came down to. And we love that genre – we love playing it, we love watching it, we’re influenced by it. If we can do what we do with Uncharted in this other genre, nobody’s doing that.”

    “When you look at film, or comics, or any other medium that deals with this content, it’s all about the characters,” continues Druckmann. “It’s all about the pressures of the world forcing them to make really difficult decisions, and you learn something about who we are as human beings. And with games – and there are fun games in this genre, we’re not trying to say they’re bad games – but no one’s approaching it from the character side. It’s all campy, over-the-top violence…” “…how much more blood? How much more gore?” Straley picks up with a sarcastic relish.

    “How much backstory can I get in there about the science?” counters Druckmann. “The conspiracy of the government!” blurts Straley. “Who unleashed the virus – bleurgh! It has nothing to do with the characters.”

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    Just as Nolan North became a crucial part of Uncharted’s success, the performers playing Joel and Ellie are key to Straley and Druckmann’s ambitions for The Last Of Us. They’ve chosen Ashley Johnson, who at 28 is a Hollywood veteran of over two decades, and Troy Baker, an experienced voiceover artist whose recent credits include Final Fantasy XIII and Batman: Arkham City.

    “Joel is a survivor,” Baker tells us. “He’s not a hero, he’s not a badass. He’s a guy that learned how to use a gun because he had to, and he’s fighting every day because that’s what you do. Does that mean that [he] steals this, that [he] does this? Maybe. But it’s not that he has a plan, or that he’s a strong archetypal character. I really think it’s gonna turn the model of the hero on its ass.”

    Neither of the actors look particularly like their aliases, but that doesn’t stop Johnson from identifying with her character. “When I first got the audition and saw the character design, I know this sounds weird but I really didn’t think the character was that different from me,” she explains. “This is my first videogame. Not to be cheesy, but this is a complete dream for me – and knowing that I’m able to play a female character who’s stronger, younger and tougher, and not just tits and ass, that’s awesome.”

    Asked how The Last Of Us would avoid one perceived pitfall of Uncharted – that its cinematic feel could be shattered by clumsy player mistakes – the creative director teases that, “Uncharted is a different genre to this. Uncharted is pulp action. And with this game, everything is constructed around the tone.”

    Although the visual style gives away the fact that the underlying tech here is the same as Uncharted’s the shooting mechanics will be very different. Ellie scavenging for bullets tells us that it won’t be a multi-weapon blast-fest: this desolate world is one of limited resources and inventory mechanics familiar from the likes of Resi.

    There’s so much more to come, but the overriding message is clear: whatever the exact specifics of the gameplay, the story is king. “To me, the definition of a story is that at the end the character is irreversibly changed,” says Druckmann. “Both of these characters are going to go through something that will change them forever. And that’s the whole focus of this project, getting through that with these two characters.” Surviving a zombie apocalypse has never sounded so appealing.
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    PhilipOmnis
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    Post  PhilipOmnis Tue Feb 28, 2012 11:13 pm

    Fucking ace, I'm guessing you provided the pictures elsewhere?
    Casamyr
    Casamyr
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    Post  Casamyr Wed Feb 29, 2012 12:41 am

    The pics are from the same article from Playstation Magazine UK. Besides it breaks up the text and makes you drool some more with the gorgeous graphics.
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    boccy7
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    Post  boccy7 Wed Feb 29, 2012 1:29 am

    looks like a good game
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    PhilipOmnis
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    Post  PhilipOmnis Wed Feb 29, 2012 2:50 am

    Casamyr wrote:The pics are from the same article from Playstation Magazine UK. Besides it breaks up the text and makes you drool some more with the gorgeous graphics.

    I was wondering what the residue on my keyboard was.
    Casamyr
    Casamyr
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    Post  Casamyr Wed Feb 29, 2012 3:09 am

    Are you sure it is drool affraid
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    PhilipOmnis
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    Post  PhilipOmnis Wed Feb 29, 2012 4:58 am

    You did not just...

    No, no! It's not that, I go for the tissue concept! I always unload in there, especially after a hard day when I just want to come home and relax. I just flick on my favourite film and then spend at least 15 minutes wiping up the mess. Feeling lethargic doesn't help though...God I hate having a cold.

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